Grow Your Career With Us.

Come work with industry veterans from top game and film companies such as DreamWorks, Disney, Pixar, ILM, Electronic Arts, and Blizzard. 

We are located in Redwood Shores, CA. 
Please contact us for more info: careers@baobabvr.com

Interactivity Engineer

Baobab Studios is looking for an Interactivity Engineer to join our growing team in the SF Bay Area. You would be working with industry veterans from film and games creating high-quality, story-driven animated content for VR. The interactivity engineer will work hand-in-hand with artists to design, prototype, and implement features in real-time game engines, with a heavy focus on performance and usability. This is a great opportunity for someone who has a solid technical background, a passion for VR. This position will interact directly with all disciplines of the team. The successful candidate will need to be a self starter, and able to operate in a highly dynamic environment.

Responsibilities
  • Creates systems and features in the areas of animation, AI, physics, and other gameplay related disciplines
  • Leverages industry experience to create unique and captivating gameplay experiences
  • Engineering work will include but not limited to technical design, coding, unit testing, QA support, release support and maintenance
  • Collaborate with the director, artists, animators, and engineers to invent, design, and implement brand new forms of interactivity in VR
  • Support production issues when necessary
  • Develop and improve interactivity systems, tools, and processes
  • Maintain high code quality standards throughout the development cycle

  • Experience
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience. Master's degree in related fields a plus.
  • 2+ years experience working on interactivity and gameplay features
  • Excellent debugging, testing, and problem solving skills
  • Experience in object-oriented design and implementation
  • Prior experience shipping a console (e.g. PS4, Xbox One) or mobile (e.g. Android) product a plus
  • Unity experience a plus
  • Proven ability to work on a team
  • Creative, motivated, focused, flexible, and results-oriented

  • Animator

    Baobab Studios is always on the look-out for talented Animators. You would be working with industry veterans from film and games creating high-quality, story-driven interactive animated content for VR. Please submit your reel to careers@baobabvr.com

    Responsibilities
  • Collaborate with the director and senior animators to create quality animation using Maya
  • Effectively tell the story in a meaningful way through acting and movement
  • Block animation and clearly discuss performance ideas in Director reviews (Animation Dailies)
  • Effectively address creative notes and finish shots in accordance with the production schedule
  • Contribute to the creative process
  • Collaborate with the Rigging Lead to develop and test new rigs and with the Engineering team on any technical animation requirements for interactivity
  • Experience
  • An avid interest in the possibilities of Animation and Virtual Reality
  • Proficient with Maya
  • Self-motivated, excellent communicator, and a great team-player attitude
  • Strong creative and technical problem solving skills
  • A reel of work demonstrating your best CG character animation experience
  • Render Engineer

    Baobab Studios is searching for a Render Engineer to join our team! You would be working with industry veterans from film and games creating high-quality, story-driven interactive animated content for VR. We are looking for a Rendering Engineer to help create high-quality visuals for animated content in virtual reality (VR). The successful candidate will build new rendering features, create lighting tools and pipelines, and develop engineering solutions -- all with an eye towards performance on mobile platforms. The Rendering Engineer will collaborate with designers, artists, and other engineers to help fulfill the creative vision and technical requirements for the studio. This position interacts directly with all disciplines. Qualified candidates need to be self-starters, possess strong leadership and communication skills, and operate efficiently in highly dynamic environments.

    Responsibilities
  • Execute on rendering features that fulfill the studio’s creative vision
  • Define performance guidelines that help artists, shader writers, and engineers meet minimum performance specs for a gamut of VR devices
  • Architect, build, debug, and refine rendering systems, features, tools, and infrastructure
  • Research and implement state of the art real-time rendering techniques
  • Identify, profile, and optimize rendering issues across multiple platforms
  • Develop bleeding-edge rendering techniques that set industry VR standards

  • Experience
  • Deep understanding of computer graphics and realtime-rendering techniques
  • Expertise working with mobile platforms and understanding of mobile GPU architecture
  • Expertise in writing shaders using HLSL or GLSL and debugging shader assembly
  • Proven creative problem solving that pushes the boundaries of what’s possible
  • Ability to profile and optimize rendering bottlenecks
  • Understanding of 3D math including linear algebra (vectors and matrices)
  • Proficiency in data structures, algorithms, and multi-threaded programming techniques
  • Deep understanding of mobile rendering techniques including PBR and non-photorealistic rendering
  • Ability to work collaboratively or independently
  • Solid written and oral communication skills

  • Software Engineer

    Baobab Studios is searching for a Software Engineer to join our team! You would be working with industry veterans from film and games creating high-quality, story-driven interactive animated content for VR. This position interacts directly with all disciplines of the development team. Qualified candidates need to be self-starters, possess strong communication skills, operate efficiently in a highly dynamic environment, and have accurate execution when facing tight deadlines.

    Responsibilities
  • Collaborate with designers, animators, artists and other engineers to implement new features and solve technical issues during production
  • Create systems and features in the areas of areas of production pipeline, interaction, gameplay and experience packaging
  • Engineering work will include but is not limited to technical design, coding, unit testing, QA support, release support and maintenance
  • Debug and improve gameplay infrastructure, tools, and processes
  • Maintain high code quality standards throughout the development cycle
  • Write artist and animator workflow tools to streamline processes
  • Deliver creative, workflow-minded solutions to challenging technical problems

  • Experience
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience. Master's degree in related fields a plus
  • 1+ years development experience
  • Proficient in in object-oriented design and implementation, specifically using languages such as Python, C#, and C++
  • Proficient with animation frameworks (Maya or equivalent program) and real-time game engines (Unity or equivalent program)
  • Experience shipping a Console (e.g. PS4, Xbox One) or Mobile (e.g. Android) product a plus
  • Self-motivated, excellent communicator, and thrives in a highly dynamic environment

  • Art Director

    Baobab Studios is searching for an Art Director to join our team! You would be working with industry veterans from film and games creating high-quality, story-driven interactive animated content for VR. The Art Director will lead the charge in thinking up and designing new worlds to explore in VR. This position is hands-on in creating amazing art and will also involved interacting directly with all disciplines of the team during production. The Art Director will supervise work from vis dev artists, modelers, surfacing and matte painting through Lighting design. The successful candidate will need to be a self starter, and able to operate in a highly dynamic environment.

    Responsibilities
  • Work with team of artists and engineers to conceive and design new worlds and new experiences
  • Create and oversee implementation of art direction into a wide range of art
  • Provide exemplary art work to clarify creative intent
  • Generate artwork in areas of specialization which may include character, environment, props, textures, mood, lighting, and story concepts.
  • Participates in setting lighting and design
  • Accountable for on time, on budget execution and delivery
  • Support Director’s vision with research and development
  • Reviews and adjusts assigned art/technical content to meet creative direction
  • Partner with Producer, Product Manager and Engineers to see projects through to consumer release
  • Interacts with production leadership to understand and clarify creative direction
  • Experience
  • Knowledge of relevant software including Photoshop
  • Experience Art Directing in games, film or VR
  • 3D modeling skills, experience with Maya, Medium, Quill, or Tiltbrush all a plus
  • Familiarity with 3D graphics production – rigging, animation, modeling hard surface, environments, shaders a plus
  • Graphic Design skills also a plus
  • Creative, motivated, focused, flexible, and results-oriented
  • Proven ability to work on a team
  • Bachelors degree